> Release News

March 04, 2010 Version 3.60

  • Fixed the issue where D3DGear movie capture feature didn't work correctly on Windows 7 x64. Thanks Dustin and Juan for reporting this problem to us.

February 21, 2010 Version 3.59

  • Fixed the issue where D3DGear framerate didn't work with game Lost Planet (DX10).

November 21, 2009 Version 3.55

  • Fixed the issue where D3DGear screenshot capture didn't work with NVIDIA Ocean DirectCompute demo.

November 01, 2009 Version 3.53

  • Added support to DirectX 11.
  • Fixed the issue where frame rate was not displayed at correct position.

August 04, 2009 Version 3.48

  • Fixed the issue where D3DGera screenshot capture didn't work in SpecViewPerf 10.0 when antialiasing was turned on.
  • Fixed the issue where D3DGear 3.38 would cause Call of Duty 2 to crash. Thanks Paul for reporting this issue to us.

Jun 02, 2009 Version 3.39

  • Fixed the issue where D3DGear would cause Windows 7 x64 to hang during start up. Thanks to Chris for reporting this issue to us.

May 12, 2009 Version 3.38

  • Added support to Windows 7.

Apr 14, 2009 Version 3.33

  • Fully supports DirectX 10 game, including movie recording, screenshot capture and framerate measurement.
  • Fixed the issue where movie recording didn't work properly for OpenGL and DirectX8 game when small movie resolution was selected.

Apr 04, 2009 Version 3.32

  • Fixed the problem where FPS didn't show in some DX10 games.

Mar 24, 2009 Version 3.30

  • Added long waited support to DirectX 10 API.
  • D3DGear installer and binary now are digitally signed with Comodo Code Signing Certification. Now it is even safer to download and use D3DGear product.

Mar 11, 2009 Version 3.28

  • Fixed the problem where D3DGear 3.27 didn't work with game Warcraft (OpenGL mode). Thanks again to pt-unda from Russia for reporting this problem to us.

Mar 05, 2009 Version 3.27

  • Fixed the issue where D3DGear 3.25 would cause Vista DWM DreamScene to hang. Thanks Nik for reporting this problem to us.
  • Fixed the problem where D3DGear 3.25 didn't work with game Warcraft. Thanks pt-unda from Russia for reporting this problem to us.
  • Vista DWM Recording now includes mouse cursor.

Feb 22, 2009 Version 3.25

  • Re-enabled Vista Desktop recording feature. This feature was temporarily disabled when we released previous version 3.24.
  • Please note, to start/stop recording Vista Desktop, user needs to select "Start DWM Recording"/"Stop DWM Recording" from D3DGear systray menu.

Jan 30, 2009 Version 3.24

  • Fixed the problem where D3DGear cause OpenGL game, Doom3/Quake4, to crash.
  • Fixed the problem where D3DGear didn't work in Windows Vista 64 or Windows XP 64.
  • Ingame Desktop feature and Performance Analyze feature were temporarily disabled. Because a ongoing project that we are developing for a customer, we lack of development resource to maintain those two features. We apologize for that.

Jul 17, 2008 Version 3.16

  • Fixed the problem where D3DGear didn't work with game Soldier Front. Thanks to Adam for reporting this problem to us.

Apr 22, 2008 Version 3.15

  • Improved movie recording performance while recording game into WMV movie file format.
  • Fixed the problem where Windows desktop effect and clear type font settings were lost after exiting from D3DGear Ingame Desktop. Thanks to Paul for reporting this problem to us.

Mar 26, 2008 Version 3.11

  • Fixed the issue where D3DGear did not work with CoD4 MP. The problem was caused by recent PunkBuster update.
  • Fixed the issue where, in Media Player Classic, FPS did not show at proper posisition. Thanks to David to report this problem to us.
  • Fixed the problem where FPS font size slide bar did not work properly in earlier version.

Mar 09, 2008 Version 3.10

  • Fixed the issue where D3DGear Ingame Desktop would cause Windows desktop background color inadvertently be changed to black.
  • Fixed the issue where screenshot and movie recording feature was not working properly after enabling Ingame Desktop.

Feb 03, 2008 Version 3.08

  • Fixed the issue where D3DGear Ingame Desktop would keep flickering when applicatino Steam Windows Client was opened.

Jan 24, 2008 Version 3.06

  • D3DGear Version 3.06 fixed the issue where, in game Call of Duty 4, D3DGear user would be kicked by PunkBuster for the error "Disallowed Program/Driver".

Jan 20, 2008 Version 3.03

  • Version 3.03 improves D3DGear hotkey detection; user now can press the D3DGear hotkey at same time while pressing other key to keep game going. Thanks for yoyo-do forum reporting this problem.

Jan 14, 2008 Version 3.02

  • Fixed the problem where the PunkBuster Compatible Mode was broken in D3DGear 3.00. Thanks David E for reporting this problem to us.
  • Fixed the problem where D3DGear would cause CoD4 to crash when PAM4 was enabled. Thanks David E for reporting this problem to us.

Jan 06, 2008 Version 3.00

  • Introduce new feature: Ingame Desktop.

December 23, 2007 Version 2.34

  • Fixed a D3DGear logo display issue that would happen in Vista Aero Desktop. Thanks Dave for reporting this problem to us.

December 18, 2007 Version 2.31

  • Fixed the 16bit AVI movie color distortion issue. Thanks Ashley for reporting this problem to us.

December 15, 2007 Version 2.31

  • Fixed the bug that caused game Call of Duty 4 to crash while changing the game resolution.

December 09, 2007 Version 2.30

  • Added new feature to allow user save PerfGraph data into CSV file.

December 02, 2007 Version 2.22

  • Fixed the bug where D3DGear didn't work with game Shaiya.

December 01, 2007 Version 2.21

  • Fixed the problem where PerfGraph didn't work with DX8 game.
  • Fixed the intermittent crash that happened when DirectX device was Reset.
  • Add new feature to monitor disk space during movie recording. If low hard disk space is detected, the movie recording will be stopped automatically and warning message will be given to user.
  • File name of motive and screen now includes timestamp when it is taken.
  • Movie file is automatically split to multiple files; the size of each file is 2G bytes or less.

November 21, 2007 Version 2.20

  • D3DGear control panel interface was reworked to improve usability.
  • Added "Default" button into control panel to reset settings to default.
  • Added new feature to record game into MPEG movie; movie size is reduced dramatically.
  • Added new feature to save screen shot into DDS picture format.
  • Improved recording quality of movie audio.
  • Fixed the problem where D3DGear didn't work properly if multi sample was enabled.
  • Fixed the problem where D3DGear screen shot and movie recording didn't work on Vista 64.
  • Fixed the problem where D3DGear didn't work with Vista Media Player and Movie Maker.
  • Fixed the problem where movie audio was offset from video by one second.
  • Systray Integration feature was removed; it will be replaced with a fantastic new feature scheduled to be released soon.

September 26, 2007 Version 2.03

  • Added a new menu item, Recent Games, to D3DGear systray right click menu. Recent Games lists the recent 3D games you have played. That allows you to select and launch your favorite game directly from there.
  • Fixed the intermittent problem where D3DGear sometime would cause Vista Aero Desktop to hang.
  • Improved D3DGear loading performance on Vista Aero Desktop (DWM).
  • Fixed the problem where D3DGear would cause Windows XP Explorer to hang.

September 12, 2007 Version 2.00

  • Fixed the problem where Vista Aero desktop sometime would become pixelated.
  • Fixed the problem where D3DGear would cause Xfire to crash on Vista 64.

Augest 28, 2007 Version 1.98

  • Fixed the problem where PunkBuster Compatible Mode didn't work with game FEAR and application Media Player Classic.
  • Add a new option in settings General page to enable/disable D3DGear working with Vista DWM.

Augest 18, 2007 Version 1.97

  • Fixed the problem where frame rate didn't show in Vista DWM.
  • Fixed the problem where movie recording sometimes didn't work properly in Vista DWM.
  • Improved D3DGear initialization performance.

July 02, 2007 Version 1.96

  • Fixed the problem where D3DGear didn't work with game Tomb Raider Anneversary.

May 21, 2007 Version 1.95

  • Fixed the problem where, on Vista 32, D3DGear didn't work with game World of Warcraft.
  • Fixed the issue where, on Vista 32, D3DGear would randomly crashed in Vista DWM.
  • Improved movie recording performance.

May 16, 2007 Version 1.94

  • Fixed the problem where D3DGear didn't work with FIFA 2006.
  • Fixed the problem where D3DGear didn't work with Urban Jungle.
  • Improved apperance of framerate font.

Apr 30, 2007 Version 1.93

  • Fixed the issue where D3DGear didn't work with Windows Vista 64 Desktop Window Manager.

Apr 22, 2007 Version 1.92

  • Integrated with Windows Vista DWM (Desktop WIndow Manager). The integration allows user to record Windows Vista Aero into movie.
  • Added support to new IDirect3D9Ex interface. The IDirect3D9Ex is new DirectX interface that introduced in Vista. It is mainly developed for Vista DWM and Window Aero.
  • Added handy systray right-click menu. The right click-menu provides user easy access to "Setting Properties", "Screenshot Save Folder", "Movie Save Folder", "Help" and "Exit". It also allows user to start or stop recording Windows Vista Aero.
  • Added new stroke font to display FPS, movie recording notification and other information. The new stroke font has dynamic line width so it has better visiability in the window with big resolution.
  • Solved the issue where the recorded movie is not playable in Vista. The problem was originally introduced in Windows Media Format SDK and Windows Vista SDK; it caused that WMV file with the uncompressed audio cannot be palybacked in Vista Media Player 11. D3DGear is the first developer that locates and fixes the problem.
  • Fixed an issue where Vista Media Player 11 would crash if D3DGear was enabled.

What is new in D3DGear 1.92?
D3DGear 1.92 added new feature to allow user record Windows Vista Aero to movie.

Windows Aero is the new graphic user interface for Windows Vista. It includes many new features such as transparencies, flip3D, live thumbnails etc. Aero is implemented by Vista DWM (Desktop Windows Manager) component. DWM uses a new DirectX interface, IDirect3D9Ex , to render Aero GUI.

Because Aero is rendered by using DirectX technology, the traditional screen recording software is no longer able to work effectively in Vista. However, D3DGear 1.92 integrates with Vista DWM, it allows user to natively record Windows Aero GUI into movie.


Mar 07, 2007 Version 1.90

  • Added x64 OS support, including Windows Vista x64 and Windows XP x64.
  • Added improvement in running on Windows Vista; users no longer are required to elevate 3D application to run under admin privilege.
  • Fixed a crash that would randomly occur when recording movie from a windowed 3D application.
  • Added enhancement of Punkbuster Compatible mode to support DirectX8 application. This enhancement is required to solve the issue where American Army user would be kicked from Punkbuster enabled server.
  • Added support to legacy IDirectInputDevice2 interface.

What is new in D3DGear 1.90?
D3DGear 1.90 added support to x64 OS, including Vista x64 and XP x64. D3DGear 1.90 also added improvement in running on Vista.

x64 OS Support:
In previous version, although D3DGear worked on x64 OS, it only worked with 32bit program. It didn't work with native 64bit applications.

In version 1.90, D3DGear added support to work with native 64bit application on x64 OS, including Windows Vista x64 and Windows XP x64 .

Improvement in Running on Vista:
D3DGear requires itself and 3D application to run with admin privilege in order to work properly. On Windows XP, it is not an issue as long as user log on as an administrator. However on Windows Vista, because Microsoft introduced UAC feature, logon as administrator does not give application admin privilege, users need to use "Run As Admin" right click menu to elevate program to run with full privilege and users also need to answer OS UAC prompt for that. This created a lot of usage issues and bad user experience.

In version 1.90, D3DGear no longer requires user to force elevating each 3D application to run with full admin privilege. D3DGear only prompt UAC message box once to elevate itself. After that, 3D application will automatically work with D3DGear without UAC prompt.


Feb 10, 2007 Version 1.81

  • Added a new option, audio Volume button, to movie recording. The Volume button gives user an option to manually select audio input source and its volume for movie recording. This solves the problem where the audio of recorded movie appears too low when Sound Blaster Audigy audio card was used.
  • Added two new curves to PerfGraph: Total Drawn Primitives, Vertex Buffer Lock Calls.
  • Added menu shortcut of offline help document.
  • Added default hotkey of framerate, screenshot, and movie recording.
  • D3DGear UI was change to have XP style.

Jan 16, 2007 Version 1.80

  • Added new feature: PerfGraph. This feature display performance graph on screen at real time.
  • Added new feature: PunkBuster Compatible mode. This feature solves issue where D3DGear user would be kicked from PunkBuster enabled game server.
  • Added new feature: FPS hotkey. User can use this hotkey to toggle start or stop displaying FPS.

What is new in D3DGear 1.80?
Three brand new features were added in version 1.80: PerfGraph, PunkBuster Compatible Mode and FPS hotkey.

PerfGraph:
PerfGraph is 3D performance analyzing tool. It helps users to identify the bottle neck of system. Gamer can use it to help overclock gaming system. Developer can use it to help improve 3D application performance.

PerfGraph is very easy to use. It does NOT require special driver from video card manufacture. Just like other D3DGear features, to enable PerfGraph is simple, user just need to press the hotkey. Then D3DGear start collect detailed information from application such as Direct3D API calls, timing information; the information will be draw as graph and display on screen at real time.

PunkBuster Compatible Mode:
The PunkBuster Compatible Mode was introduced to address the problem where D3DGear users would be kicked by PunkBuster during online multiplay gaming. User needs to enable PunkBuster Mode from D3DGear General tab before connect PunkBuster enabled game server to avoid being kicked. This setting is NOT recommended for normal D3DGear use because there are some side effects.

FPS hotkey:
FPS hotkey is to toggle start and stop displaying framerate on screen. To use FPS hotkey, user needs to define hotkey first from D3DGear FPS tab.


Jan 1, 2007 Version 1.74

  • Fixed the problem where, in hotkey setting, some extended key name was not properly resolved.
  • Added support to some wireless keyboard.
  • Corrected a typo in local FAQ file.

Dec 18, 2006 Version 1.73

  • Fixed the bug where D3DGear would crash if movie save folder or screenshot save folder do not exist.
  • Fixed the problem where D3DGear movie recording was not compatible with some of sound card such as SigmaTel and C-Media; this resulted that recoarded movie would not have audio.
  • Added code to enhance DirectInput7 support. This is required in order to work with some of game emulator such as ePSXe. Those game emulators normally use old DirectInput API and old DirectX API.

Nov 18, 2006 Version 1.71

  • Fixed crash in Call of Duty 2.
  • Fixed the problem where movie recording and screen shot would not work if anti-alias was turned on.

Nov 12, 2006 Version 1.70

  • Fixed the problem where screenshot capture didn't work in Maya 8.0.
  • Added help document.

Oct 29, 2006 Version 1.69

  • Added new feature to support create hotkey of any combination of keys. Users now can use up to 3 keys combinatio to create Screenshot and Movie Recording hotkey.
  • Added Splash screen while the initialization is in progress.
  • Fixed the intermittent problem where the MS explorer.exe would crash if D3DGear was launched multiple times.
  • Fixed the issue where DirectX8 game would crash if DirectX debug mode was enabled..
  • Fixed the problem where movie record would crash in Full size recording mode.

Oct 16, 2006 - Version 1.68

  • Added new feature to support record movie to Microsoft WMV format. WMV file does not have 2 GB limitation as AVI file has. This makes recorded movie to be any length you like.
  • Improved the performance of movie record, reduces the size of output movie.
  • Fixed the problem where movie recording feature does not work in game Oblivion.
  • Fixed the problem where movie record would crash in Full size recording mode.
  • Added support to OpenGL 1.5 and OpenGL 2.0.
  • The default save folder of Screen shot Capture and Movie Record was changed from D3DGear installation directory to standard user temp directory. This solves issue where, in Windows Vista, applications are no longer able to write to Program File directory.

Sep 24, 2006 - Version 1.67

  • Fixes random crashes in applications after D3DGear was enabled.
  • FPS now can be measured in milliseconds instead of seconds.
  • Changes to use new vector fonts (New Times) to display FPS and other notifications.

Sep 03, 2006 - Version 1.66

  • Fixes the video/audio sync problem in movie recording.
  • Fixes audio mixer setting problem in movie recording.

Aug 30, 2006 - Version 1.65

  • Add new functions to upport recording both game video and audio into movie.

July 30, 2006 - Version 1.64

  • Fixed the problem where software would not work with game GTR 2, FIFA 06, Warcraft III and Painkiller.
  • Fixed the problem that the systray icon mirroring feature would not work with DirectX 8 games.

July 23, 2006 - Version 1.63

  • Fixed memory leak issue in the funtionality of movie recording.
  • Fixed problem that software would not work with Google Earth (OpenGL mode).
  • Improved performance of movie recording.
  • Improved Software initial loading time.
  • Fixed problem where AVI file sometimes were corrupted if user closed game too soon before stop movie recording. 6. Fixed problem that software would not work with Maya 7.0.

July 04, 2006 - Version 1.62

  • The D3DGear 1.62 build 1028 was released on July 04. This release added the capability to support obsolete DirectInput7 API. This capability is required in order to work with game Prey. (Prey is an OpenGL game that utilizes DirectInput7 API as its input source).
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